Game Devs Aren’t Lazy: Why Pokémon Sword and Shield Don’t Have A National Dex

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EDIT: There’s some specific details with the animation and rendering of Sword and Shield that weren’t clarified or just weren’t known at the time of writing. My point still stands that creative labour on this scale requires hard work and difficult decisions, and if you think it doesn’t then… I don’t know what to tell you except that you’re wrong. Go play a video game you actually enjoy lol.

If you’ve been following the E3 coverage of Pokémon Sword and Shield you might have heard some disappointing news: The national dex has disappeared. Basically, we won’t be able to use any Pokémon not available in the new games’ regional dex because Game Freak wasn’t able to program all of them. That sucks, and if you’re bummed out like I am that’s pretty fair. But let’s make one thing clear: Game Freak aren’t lazy. The reason this happened isn’t because Masuda and co. couldn’t be bothered to press the magic Give The Fans What They Want button. It’s also not because they’re not capable or they hate you or whatever. Game development, like any other creative field, is complicated and difficult. It takes a lot of time and energy, and sometimes decisions have to be made.

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Quick Reviews – Pokémon Origins

Pokémon Origins is a refreshing slightly grittier take on the Pokémon world, that much is true. Its battles are slightly more violent than the main anime series, its character designs and voice acting are more grounded and mature and generally it fulfils my childhood desire to see a more serious anime about an actual Pokémon game. So for all of that I think this is a pretty cool thing. But on the whole Pokémon Origins is more or less just a serviceable slice of fanservice.

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